WebGreatswords are popular as fighters can use them by default, the damage is high (2d6), slightly extended range (19-20) and they have a normal multiplier (2x). Kukris are good as even though they're exotic the have a great range (18-20) and are tiny so … Web© 2000-2024 mikesrpgcenter.com. All rights reserved.
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Web28 jul. 2024 · greater magic weapon, Darkfire on the kamas making them +4 with 1d6+6 fire damage at level 12. Divine Favor adding +5 attack +5 magic damage per hit. Divine Might could be used to get +8 Divine damage for 8 rounds added to the weapon Its a munchkin build. Human Lawful (good) cleric Starting stats. 14 STR 14 DEX 14 CON 10 INT 14 WIS … Web1 sep. 2024 · more of an item list, not commands, for enhanced edition. kind of want to speed run a rouge a bit with slightly .. err "better weapons" to haul butt a bit and wanted some item id codes to use with dm_spawnitem xxxx the mantling boot camp
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Web11 sep. 2004 · Or, another way of calculating the enhanced range is to know that Imp Crit and Keen together triple the base crit range. [2.10] Weapon Finesse ----- Normally, all melee attacks use the Strength bonus as a modifier for attack. With Weapon Finesse, a character can apply his Dexterity bonus instead (if it is higher). Web17 dec. 2015 · NWN 1 - Devastating Meat-Shield (Fighter/WM/Rogue) A front-line melee guy that deals heavy damage and does a fair job at protecting himself while at it. Points … Web28 aug. 2024 · Bard 1/Fighter 1: Weapon Focus (Greatsword) Bard 1/Fighter 2: Power Attack, Cleave Bard 1/Fighter 3: STR+1 Bard 1/Fighter 4: Weapon Specialization (Greatsword): (Must have lore 8 by here) Bard 1/Fighter 4/RDD 1: Knockdown Bard 2/Fighter 4/RDD 1 Bard 2/Fighter 4/RDD 2: STR+1 Bard 2/Fighter 4/RDD 3: Improved … the mantle surrounds the iron core